So we go back up to the cloner, and we switch this clone's option from iterate into blend. And now what we want to do is actually blend between those. This one needs more rotation segments, it looks like, so that it's smoother. So now we have the inner and the outer, and they're the same exact radius. Actually, we need to change the outer radius first, and then we'll change the inner. So let's say that we want the outermost tube to be 300, and again we still want that radius to be five. And we need to create the final state that we want the tube to be in, the outermost tube. What we need to do is just create an additional copy of the tube. So instead what we'll do is remove the scaling here and use the blend mode. ![]() So we end up with an overlapping mess rather than concentric tubes. What we're actually getting is that in each additional tube, the thickness of the tube is actually scaling as well. You may have run into this problem before. ![]() Instead we'll use a scale offset of something like 125%. ![]() If I go ahead and place this tube into a cloner object, and we'll go ahead and remove the position offset. One of the very basic places where this can come in handy is, say, we have a tube here and we want to create concentric tubes. And this is really handy when you want to blend between two different states of an object. ![]() In this tutorial we're going to look at the blend mode within MoGraph's Cloner Object.
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